It’s very much a game of two halves: you have the real-time combat with swords by swung and spells being slung, then you have the looting and loadout tweaking.Įven with the knowledge that my progress wouldn’t carry into the full version of Diablo II: Resurrected, I still spent a chunk of time fiddling with my Amazon’s armour, weapons, and potions, switching the default spear for a crossbow/javelin combo to try and find a set of gear and abilities that suited a particular style of play. After speaking with a couple of NPCs I was free to roam into the wilds beyond, slaying foes and plumbing dungeons for treasures and trinkets. Even during that first quest, you quickly get a sense of how diverse these classes are and the scope to which you can tailor them, assigning points to attributes as well as filling out each skill tree to your fancy.ĭiablo II: Resurrected doesn’t mess around with drawn out introductions, at least not during this alpha. Of the 7 confirmed classes, the Diablo II: Resurrected technical alpha offered a selection of three: the Barbarian, Sorceress, and Amazon. For those coming into Diablo II: Resurrected completely blind, it’s an action roleplaying game that adopts an isometric view, touting a spread of character classes who each have their own unique skills and playstyle.
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